| Visual drifting |
Visual drifting can be described as the experience of objects and scenery appearing to become progressively warped and morphed across the visual field. These alterations gradually increase as a person stares, but are non-permanent and will reset to their normal appearance once a person double takes.
This effect is capable of manifesting itself across 4 different levels of visual intensity. These are defined below as:
- Peripheral - The most basic form of visual drifting can be described as a 'wiggling' of straight lines within the external environment. This occurs exclusively within one's peripheral vision and cannot be directly looked at.
- Direct - At this level, visual drifting does not necessarily increase in its intensity but can now be directly looked at within a person's central line of sight. This partially alters the appearance and form of shapes, objects and sceneries within the external environment, causing them to subtly drift, bend and morph.
- Distinct - At this level, visual drifting becomes powerful enough to drastically alter and transform the shape of specific objects within one's external environment. This is often to the point where they can become unrecognisable in comparison to their original form.
- All-encompassing - At the highest level of visual drifting, the intensity becomes powerful enough to distort not just specific objects beyond recognition, but every single point of a person's vision and the entirety of the external environment in its whole.
The particular style of this visual effect depends on the specific continuously changing direction, speed and rhythm of the distortion. This results in a small variety of different manifestations which are defined and listed below.
Contents
Morphing
Morphing can be described as an effect of visual drifting which is completely disorganized and spontaneous in both its rhythm and direction. It results in objects and scenery appearing to gradually change, morph and warp in their size, shape, configuration and general appearance.
Breathing
Breathing can be described as an effect of visual drifting which makes objects and scenery appear to be steadily contracting inwards and expanding outwards in a consistent rhythm, in a similar fashion to the lungs of a living organism.
Melting
Melting can be described as an effect of visual drifting which results in objects and scenery appearing to completely or partially melt. It begins at lower doses as a gradual liquidization of objects, which causes them to subtly droop, wobble, and lose their structural integrity. This gradually increases until it becomes impossible to ignore as the lines, textures, and colour between solid objects begins to melt into one another in an extremely fluid style.
Flowing
Flowing can be described as an effect of visual drifting which seems to occur almost exclusively on textures (particularly if they are highly detailed, complex, or rough textures). This results in them flowing like a river in a seamless, looped animation and is particularly common on wood grain.
Image examples
Variations
- Intricate vs. Simplistic – In terms of its complexity, drifting will either alter the external environment in a way that spreads out in many different complex directions and results in the original piece of sensory input becoming completely unrecognisable in appearance. If not, it will be simplistic in nature and stick to simple warping, wiggling and bending even at high dosages.
- Slow vs. Fast – Drifting can manifest itself as something that progresses in its visual alterations at a fast and sudden rate or gradually and slowly as a person stares into it.
- Smooth vs. Jittery – In terms of its motion, drifting can manifest itself as a smooth, fluid and flawless movement or jittery with an extremely slow frame rate that moves in sudden and partial transitions.
- Static vs. Fleeting – In terms of its permanence, drifting will either maintain its position until the tripper double takes or will be extremely fleeting in its nature, meaning that it will reset almost as soon as a person tries to look directly at it.
- Realistic vs. Unrealistic – Drifting can either look convincing in its appearance or extremely cartoon-like and unrealistic.
Psychoactive substances
Compounds within our psychoactive substance index which may cause this effect include:
Experience reports
Anecdotal reports which describe this effect within our experience index include:
- 50mg (approx.)/ Marijuana - Geometric Angels
- Experience:150mg MDMA + 20mg 2C-B - I designed it this way myself
- Experience:2 x 150 LSD tabs
- Experience:2.5g Syrian rue + 6g Mimosa Hostillis - Becoming God (my second experience with unity)
- Experience:20x Extract - a tall humanoid figure wearing a white cloak
- Experience:225ug - Sheer Awe and Joy
- Experience:225ug LSD + 9g cubensis - Galactic Melt and the Meverse
- Experience:250 seeds - Harsh body load
- Experience:2g Syrian rue + 1g Mimosa Hostillis - These voices are the building blocks of consciousness
- Experience:3 drops of cinnamon bark oil/ 5 drops of german chamomile oil/ 2mL of nutmeg oil in lecithin - experiments with nutmeg oil
- Experience:3.5g psilocybe cubensis - Relinquishing of Material Chains/Fear and Desolation
- Experience:300µg - Don't worry, because you're everyone!
- Experience:30mg - Horrible bodyload
- Experience:30mg - Psychostimulant egodeath
- Experience:4.5g - The Grand Introduction to Beauty and Fear
- Experience:40mg - Brothermind and the Forest's Hand
- Experience:40mg smoked - Ego death and unity with a friend
- Experience:450(Seeds)-Talking to Ghosts
- Experience:4x 200ug tabs - You do not need to understand
- Experience:50mg - How's the short-term memory?
- Experience:700mg - Joining the 700 club
- Experience:Results of Experiment by Isopropanol
- Experience:Unknown dosage - My experiences with LSD and anorexia/bulemia
- Experience:Unknown dosage / 3 tabs - Ego death and a total break through in the snow
See also
- Visual
- Distortion
- Effect